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It is a miracle of both concentration and clarity. This first volume takes us from the dawn of history to the 11th century. The Caucasus has long attracted mountain climbers, bird watchers and lovers of medieval architecture: its appeal, thanks to Baumer’s book, will reach a wider audience, from tourists to academics who want to study languages of a region the Arabs called ‘the Mountain of Tongues’. Georgia and Armenia both have literatures dating back 1,500 years. Here, too, are the original Promethean myths and folk poetry. Parts of the Caucasus have unique polyphonic music, both in folksong and church services.
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It is here that we find the earliest signs of viniculture (in Georgia now revived to new heights of perfection), of fine metalwork and jewellery. This territory is crucial to understanding how humanity and human culture evolved: on the borders of Georgia and Armenia we find the earliest remains of hominids, showing that human beings have lived in the Caucaus longer, continuously, than anywhere else. Its kingdoms and tribal centres have been ravaged (and, rarely, aggrandised) by the invasions, the protection, or the collapse of neighbouring empires Greek, Persian, Khazar, Arab, Turkic, Mongol, Russian. The land between the mountain ranges known as the ‘Great’ and ‘Lesser’ Caucasus is no bigger than France, but it is inhabited by scores of ethnic groups, speaking many, often unrelated, languages, and has a history more complicated than that of Europe.
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Each scenario may contain smaller objectives, such as capturing a site or defending a key ally.Christoph Baumer, already held in awe for his four-volume History of Central Asia, has undertaken what hitherto seemed impossible for one author in under 1,000 pages: a history of the Caucasus from the earliest hominids and, when the second volume is published, to the present day.
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Campaigns have similar gameplay but contain a series of scenarios that build upon each other. The faster a player can harvest resources like food, wood, and gold, the quicker they can build an army and complete the objectives. Most skirmish objectives require military action, but players also need to build a strong economy before they can amass an army. Players can choose from four campaigns: the creation and unification of the Korean nation the expansion of Germany during the middle ages developing the United States into a world superpower during the 19th century or playing several \"turning point\" battles, such as D-day. Skirmishes have one objective, such as capturing territories or eliminating all opponents. The design of EMPIRE EARTH 2 builds upon the original game, giving players a deeper experience and more strategic game with two primary modes of play: multiplayer skirmishes and single-player campaigns.
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